🔴 1. The Core Objective
Players take turns dropping tokens into a 6-row × 7-column grid. Line up 4 of your coloured tiles horizontally, vertically, or diagonally to win the round!
⚡ 2. Purple Surge Mode (Row Vaporizer)
Each player holds 1 Purple Token per round. When dropped:
- The entire horizontal row where it lands is laser-vaporized (including the purple token!).
- All tiles above that row drop down (Tetris-style gravity).
- Genius Move (+2 Points): If dropping purple gives you four in a row, score 2 Points!
- Blunder (+2 Points to Opponent): If your drop gives the opponent four in a row, opponent gets 2 Points!
🔄 3. Gravity Flip Mode (Green Inversion Coin)
Each player holds 1 Green Coin per round. When armed and played:
- The Green Coin is placed in your chosen column.
- The entire board flips upside down 180° with a dramatic gravity inversion!
- All existing tiles tumble down under reverse gravity and settle into their new bottom slots.
- Gravity Master (+2 Points): If flipping the board gives you four in a row, you score 2 Points!
- Gravity Backfire (+2 Points to Opponent): If your flip gives the opponent 4-in-a-row, they receive 2 Points!
⚡🔄 Gravity Surge Mode (Both Powers)
Both power moves on one board. Offline, each player holds one Purple Surge and one Gravity Flip per round. Online, each player holds one power move per round — arm a Surge or a Flip, whichever the board calls for.
👑 4. Champion's Advantage & Coin Toss
Round 1 uses a 3D Coin Toss to decide who drops first. In all subsequent rounds, the winner of the previous round claims the Champion's Advantage and drops first!
🌐 5. Online Matches: Resign vs Quit
An online match is first to 3 points against the same opponent. Your clock covers the whole match, not one round.
- Resign Round hands this round to your opponent for 1 point and starts the next one. It is the cheap way out of a Purple Surge that is about to take 2 off you.
- You cannot resign once your opponent has armed their Purple Surge. Arm it and they have to face it.
- Quit leaves the match. Between rounds the points decide the winner; walking out mid-round hands your opponent the whole match.